Research of The Main Social Aspects and Approaches In The Process of Social Design of The System of Training of Management Personnel
Keywords:
Social Design, Manager Training, Participatory Methods, Systems Thinking, Competency Development, Organizational LearningAbstract
The social design of a manager training system requires a systematic methodological approach to align organizational goals, stakeholder needs, and societal dynamics. This study explores key methodological frameworks employed in the development of such systems, emphasizing participatory design, systems thinking, and competency-based modeling. Through a qualitative review of theoretical and empirical literature, the paper identifies critical phases in the social design process, including needs assessment, stakeholder engagement, iterative prototyping, and impact evaluation. Special attention is given to the integration of sociotechnical systems theory and adaptive learning methodologies to address evolving managerial challenges. Findings highlight the importance of co-design with end-users, context-aware pedagogical strategies, and continuous feedback mechanisms. The study contributes a conceptual model for optimizing manager training systems by balancing structural rigor with social adaptability, offering practical implications for HR professionals and organizational designers.
References
Bandura, A. (1977). Social learning theory. Prentice Hall.
Beck, K., Beedle, M., van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M., ... & Thomas, D. (2001). Manifesto for Agile software development. https://agilemanifesto.org/
Boyatzis, R. E. (1982). The competent manager: A model for effective performance. John Wiley & Sons.
Brown, T. (2020). Design thinking in HR: Transforming talent development. Harvard Business Review Press.
Daugherty, P. R., & Wilson, H. J. (2018). Human + machine: Reimagining work in the age of AI. Harvard Business Press.
Delamare Le Deist, F., & Winterton, J. (2005). What is competence? Human Resource Development International, 8(1), 27-46. https://doi.org/10.1080/1367886042000338227
Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative potential in higher education. The Internet and Higher Education, 7(2), 95-105. https://doi.org/10.1016/j.iheduc.2004.02.001
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Prentice-Hall.
Marsick, V. J., & Watkins, K. E. (2001). Informal and incidental learning. New Directions for Adult and Continuing Education, 2001(89), 25-34. https://doi.org/10.1002/ace.5
McClelland, D. C. (1973). Testing for competence rather than for “intelligence”. American Psychologist, 28(1), 1-14. https://doi.org/10.1037/h0034092
Noe, R. A., Clarke, A. D., & Klein, H. J. (2022). Learning in the twenty-first-century workplace. Annual Review of Organizational Psychology and Organizational Behavior, 9, 1-24. https://doi.org/10.1146/annurev-orgpsych-012420-090843
Norman, D. A. (2013). The design of everyday things (Rev. ed.). Basic Books.
Piskurich, G. M. (2015). Rapid instructional design: Learning ID fast and right (3rd ed.). Wiley.
Rock, D., & Schwartz, J. (2006). The neuroscience of leadership. “Strategy+Business, 43”, 1-10. https://www.strategy-business.com/article/06207
Rose, D. H., & Meyer, A. (2002). Teaching Every Student in the Digital Age: Universal Design for Learning. Alexandria, VA: ASCD.
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5-18. https://doi.org/10.1080/15710880701875068
Schuler, D., & Namioka, A. (Eds.). (1993). Participatory design: Principles and practices. CRC Press.
Senge, P. M. (1990). The fifth discipline: The art and practice of the learning organization. Doubleday.
Sobirovich, T. B. (2023). Basic Criteria for Building the Third Renaissance in Uzbekistan. Asian Journal of Applied Science and Technology (AJAST), 7(1), 149-157.
Sobirovich, T. B., & Norman, Z. D. M. (2023). Harmony of National and Universal Values in Uzbekistan. Harmony, 7(1), 08-16.