The Impact of Playing Mobile Legends (ML) as an Online Game on Vocabulary Acquisition in the Perspective of Students’ Perception
Keywords:
Impact, online game, perception, vocabularyAbstract
The objective of this study was to investigate the students’ perception in using mobile legends (Mobile Legends) for improving their vocabulary acquisition. Online games have received considerable attention in relation to their educational effects due to the fact that they can create learning opportunities. Teaching English as a second language in an e-learning environment calls for considering the impact of online games on students' vocabulary acquisition. Qualitative research design was conducted in this study. The study's participants were students from a school in Pematangsiantar city who regularly engaged in playing Mobile Legends. These individuals were familiar with the game and accustomed to its gameplay. The primary criterion for selecting participants focused on active internet users who consistently took part in online gaming activities. This study's findings offer valuable insights for teaching methods, learning approaches, and future research aimed at enhancing educational practices. Incorporating Mobile Legends into language instruction can create an engaging, rewarding, and meaningful learning experience. English educators should consider implementing strategies that enhance vocabulary presentation to students. The game's features, such as word memorization exercises, can effectively maintain student focus by making the learning process exciting. Additionally, the visual elements within the game enable students to identify and comprehend the meanings of specific words more easily.
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